Concept & constraints
Sketch dimensions, tolerances, and material limits for robot parts and camera housings.
Fusion 360 modeling
Parametric CAD — joints, enclosures, mounts for servos and sensors on humanoid prototypes.
Export & 3D print
STL export, slicing, physical iteration — ties directly to AKL Tech robotics work.
Game & simulation 3D
Ursina engine, OpenGL demos, Python 3D games — full Squid Game recreation in code.
Shaders & rendering
Lighting, materials, real-time pipelines — foundation for visual software I ship.
Product visualization
Presenting hardware innovations clearly for judges, clients, and research panels.
Project demos
Screen recordings of CV/AI software — every bento card on my portfolio is captured from the shipped build.
Client & pitch edits
Polished cuts for presentations, Fiverr deliveries, and competition stage demos.
YouTube & content
Long-form and short-form content about builds, tutorials, and innovation journey.